CompliKATed is greenlit!


Thank you for your support! After sailing through the Greenlight Triangle, we are getting ready for one of the most challenging stages, CompliKATed release.



So far, we haven't been sitting with our hands on our laps and we managed to balance intense daily jobs and CompliKATed development for almost an year, so we'll stick with the announced release date: autumn 2017. Exhaustion kicks in from time to time, the all present uninvited guest. Panda eyes are quite fashionable, though.

Regarding the traditional #greenlight wisdom, that became accustomed among game devs (after your game is greenlit, you come back to the community to share what you have or have not learned), we are now more experienced, but no wiser. We haven't learned anything that might shed some light on the greenlight process, we just became familiar with it.

Instead we compiled a list of already public advices, that we followed:

  • we released on greenlight when the game's development was advanced enough to show substantial gameplay
  • during development we focused on the quality of the gameplay. We tried really hard to make a game that any of us could play and enjoy. We made levels for each other so we could have a fresh perspective on what CompliKATed feels like. We got together watching a teammate play and trolled her/him to the bone.
  • we made the cover of the game to be illustrative for the gameplay 
  • we made a trailer and some gameplay footage and we limited our screenshots to gameplay. We started with 4 screenshots and added more in time
  • the trailer is alert, with short takes. The intro is minimum lenght requested: 3 secs. Mechanics are illustrated in the second movie
  • we focused to add game features that might be appealing and comfortable to gamers (controller support, localization) and we posted related announcements on steam 
  • we've done #screenshotssaturday and #indiedevhour
  • we had some small twitter and facebook campaigns


We'd like to thank everyone who voted, we're grateful for all public greenlight advices, we wish all developers good luck and we want to make a promise to all gamers that we'll deliver a fun, but hard to beat game!

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